Licensed Bruce Lee, Gordon Ramsay, Sega Sonic Dash, EverMerge, GardenScapes, Toy Blast, Monument Valley and 50+ games into the Chinese market
Over 30 years of studio management, product development experiences. John Madden Football, Super Puzzle Fighter, Final Fight EX, Test Drive Offroad 2&3, Ballistic, Looney Tunes Racing, Big Air Snowboarding and more.
37 years of industry experience at your disposal
I've gained experience in managing video game productions through my work with Capcom, Accolade, Infogrames, Shanda, and Radiance. While I'm not sure exactly what information you're seeking, I've shared some of my experiences that I believe could be beneficial to you. Please feel free to leave a comment to let me know if you find this information helpful.
In this episode, I will talk about the differences between why you want to build video games and why the motivation matters.
This is a video that takes a deep dive into gamification. Please only view it if you have some basic knowledge about video games. Do leave me further questions if you have any, I will be more than happy to dive even deeper if I know what you need to know.
My notes: 1. tokenomics 2. Communities promotion plan: web2, web3 3. Team Profile 4. Immersiveness: in-game marketplace, in-game wallet 5. Console? Mobile? How do you target the 5 billion video game demographic 6. Why does this world need this product? How is this product measure up to existing web2 games? Please elaborate on the below subjects: a. Retentions. b. Graphi c. Gameplay d. Genre e.Game balance: strategy, skills, time/grind, money, chance