Radiance Strategic solutions

Radiance Strategic solutionsRadiance Strategic solutionsRadiance Strategic solutionsRadiance Strategic solutions
  • Home
  • About
  • Contact
  • Blog

Radiance Strategic solutions

Radiance Strategic solutionsRadiance Strategic solutionsRadiance Strategic solutions
  • Home
  • About
  • Contact
  • Blog

Strategic licensing and funding solutions for game industry

License is my business, let me help you

Licensed Bruce Lee, Gordon Ramsay, Sega Sonic Dash, EverMerge, GardenScapes, Toy Blast, Monument Valley and 50+ games into the Chinese market

Game and IP licensing track record

Production Background

Over 30 years of studio management, product development experiences.  John Madden Football, Super Puzzle Fighter, Final Fight EX, Test Drive Offroad 2&3, Ballistic, Looney Tunes Racing, Big Air Snowboarding and more.

Production Track record

Global game industry thought leader

37 years of industry experience at your disposal 

Domain knowledge sharing

Subscribe my newsletter

Video

#26 Studio Director Chronicles

 I've gained experience in managing video game productions through my work with Capcom, Accolade, Infogrames, Shanda, and Radiance. While I'm not sure exactly what information you're seeking, I've shared some of my experiences that I believe could be beneficial to you. Please feel free to leave a comment to let me know if you find this information helpful. 

Learn more

#25 Building games for passion or as a business?

 In this episode, I will talk about the differences between why you want to build video games and why the motivation matters. 

Learn more

#24 What gamification really is about?

 This is a video that takes a deep dive into gamification. Please only view it if you have some basic knowledge about video games.  Do leave me further questions if you have any, I will be more than happy to dive even deeper if I know what you need to know. 

Learn more

#10 How to write a successful web3 game business plan?

 My notes:  1. tokenomics 2. Communities promotion plan: web2, web3 3. Team Profile 4. Immersiveness: in-game marketplace, in-game wallet 5. Console?  Mobile?  How do you target the 5 billion video game demographic 6. Why does this world need this product?  How is this product measure up to existing web2 games?  Please elaborate on the below subjects:  a. Retentions.  b. Graphi  c. Gameplay d. Genre  e.Game balance: strategy, skills, time/grind, money, chance 

Learn more

Copyright © 2023 Singman Games — All rights reserved

Hard things aren't so hard when done with love

  • Home
  • About
  • Contact
  • Blog
  • Teamwork
  • Monte developed products
  • Monte licensed products

此網站使用 cookie。

我們會使用 cookie 分析網站流量,並為您最佳化網站的使用體驗。您接受我們使用 cookie,即表示您的資料會和其他使用者的資料進行整合。

接受