文章
关于游戏设计、玩家心理与游戏商业的文章,发表于 UX Magazine 及领英专栏 Rigging the Games。每篇均链接至原始出处。
系列
文章
共 149 篇
标题与摘要为译文,原文为英文。
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当你的 IP 进入中国:游戏与数字娱乐从业者手册(2025) (在新标签页打开)
When Your IP Lands in China: A Practitioner’s Playbook for Games & Digital Entertainment (2025)
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连胜机制的游戏设计心理学:让玩家每天回来,而不带来羞耻感 (在新标签页打开)
The Psychology of Hot Streak Game Design: How to Keep Players Coming Back Every Day Without Shame
连续纪录机制借助习惯养成、损失厌恶与社交约束发挥作用,一旦制造焦虑或羞耻感就会变成操纵。宽容、透明的连续机制培养的是习惯,而不是强迫。
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派对游戏手册:为什么电视平台需要与《光环》或《双人成行》截然不同的游戏 (在新标签页打开)
The Party Game Playbook: Why TV Platforms Need Something Very Different Than Halo or It Takes Two
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商务拓展中守住秘密的安静力量 (在新标签页打开)
The Quiet Power of Keeping Secrets in BizDev
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纪念碑谷进入中国 (在新标签页打开)
Monument Valley comes to China
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以同理心做商务拓展:聚焦潜在客户的需求 (在新标签页打开)
Business Development with Empathy: Focusing on Your Prospect's Needs
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免费游戏背后的隐藏数学:不剥削玩家的定价心理学 (在新标签页打开)
The Hidden Math of Free-to-Play: Pricing Psychology Without Exploitation
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一位顾问、多家发行商,以及我推掉的交易 (在新标签页打开)
One Advisor, Many Publishers, and the Deals I Turn Down
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卧虎工作室,藏龙条款 (在新标签页打开)
Crouching Studios, Hidden Clauses
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你没有做的那次引荐 (在新标签页打开)
The Referral You’re Not Making
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连接全球游戏与中国市场:西门孟专访 (在新标签页打开)
Bridging global games and the Chinese market - An interview with Monte Singman
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超越零和:开明商业谈判指南 (在新标签页打开)
Navigating Beyond Zero-Sum: A Guide to Enlightened Business Negotiations
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心流设计:把游戏心理学用于效率应用 (在新标签页打开)
Flow State Design: Applying Game Psychology to Productivity Apps
游戏之所以能稳定地带来心流,在于平衡挑战与技能、设定清晰目标并即时反馈。效率工具也可以运用同样的心理学原理,而非表面的奖励,帮助人们专注。
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升级:善用乐趣与游戏化成为顶尖成就者 (在新标签页打开)
Level Up: Harnessing Pleasure and Gamification to Become an Elite Achiever
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用心做游戏:在电子游戏开发中拥抱同理心 (在新标签页打开)
Making Games with Heart: Embracing Empathy in Video Game Development
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以同理心做游戏 (在新标签页打开)
Making games with empathy
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商业谈判中的信任问题 (在新标签页打开)
The matter of trust in a business negotiation
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GDC 2026:AI 如何重塑游戏、创意以及背后的商业 (在新标签页打开)
GDC 2026: How AI Is Reshaping Games, Creativity, and the Business Behind Them
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禅与做游戏的艺术 (在新标签页打开)
The Zen and the Art of Game Making
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做游戏的内在功夫 (在新标签页打开)
The Inner Game of Making Games
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热情、产品,以及做游戏这门安静的手艺 (在新标签页打开)
Passion, Product, and the Quiet Craft of Making Games
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超越连续打卡:K–12 之后真正的教育科技机会 (在新标签页打开)
Beyond Streaks: The Real EdTech Opportunity After K–12
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用户留存的科学:为什么前 7 分钟决定你的应用成败 (在新标签页打开)
The Science of User Retention: Why Your First 7 Minutes Make or Break Your App
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引导悖论:为什么多数应用的首次体验完全做错,以及如何修正 (在新标签页打开)
The Onboarding Paradox: Why Most Apps Get Their First User Experience Completely Wrong and How to Fix It
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生成式世界构建:无限场景与手工关卡设计的终结 (在新标签页打开)
Generative Worldbuilding: Infinite Environments and the End of Manual Level Design
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理解电子游戏中的“手感”:拆解那种难以言说的体验 (在新标签页打开)
Understanding the "Feel" in Video Games: Breaking Down the Intangible Experience
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有意图的设计:故事在游戏开发中的启发作用 (在新标签页打开)
Design with Intention: The Enlightening Role of Storytelling in Our Game Development
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幕后:2024 年初游戏产业的财务与战略动向 (在新标签页打开)
Behind the Screens: Insights into the Gaming Industry's Financial and Strategic Developments in Early 2024
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释放电子游戏产业的竞争战略:解读《7 Powers》 (在新标签页打开)
Unleashing Competitive Strategy in the Video Game Industry: An Insight into "7 Powers"
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从裁员到领导力:重新思考游戏行业的战略 (在新标签页打开)
From Layoffs to Leadership: Rethinking Strategy in the Gaming Sector
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2023 年手游的崛起与中国的市场领先地位 (在新标签页打开)
Mobile Gaming's Ascendancy and China's Market Leadership in 2023
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在游戏设计中运用行为经济学 (在新标签页打开)
Utilizing Behavioral Economics in Game Design
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游戏化为何失败,又该如何修正 (在新标签页打开)
Why Gamification Fails and How to Fix It
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游戏制作中的 AI 支出陷阱 (在新标签页打开)
The AI Spending Trap in Game Production
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多数 AI 公司在打造没人会买的出色技术 (在新标签页打开)
Most AI Companies Are Building Remarkable Technology Nobody Will Ever Buy
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社群与身份:游戏如何成为新一代的文化坐标 (在新标签页打开)
Community and Identity: How Gaming Has Become a Cultural Touchstone for a New Generation
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走出舒适区:以“破釜沉舟”推动企业转型 (在新标签页打开)
Beyond the Comfort Zone: 'Burning the Boats' as a Catalyst for Business Transformation
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为什么超休闲手游在中国市场已经行不通 (在新标签页打开)
Why Hyper-Casual Mobile Games Don't Work in the Chinese Market Anymore
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2024 年的 AI:从炒作走向获利与企业销售 (在新标签页打开)
AI in 2024: Moving Beyond Hype to Profitability and Enterprise Sales
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电子游戏产业中 3A 游戏的定义与演变 (在新标签页打开)
The Definition and Dynamics of AAA Games in the Video Game Industry
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在电子游戏产业拥抱无条件的创作:通往创新与真诚之路 (在新标签页打开)
Embracing Unconditional Creation in the Video Game Industry: A Pathway to Innovation and Authenticity
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最昂贵的教训,是学错了的那一课 (在新标签页打开)
The Most Expensive Lesson Is the Wrong One
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今天感觉如何? (在新标签页打开)
How Are We Feeling Today?
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操纵游戏:为什么我不再押注公平对决 (在新标签页打开)
RIGGING THE GAME: Why I Stopped Betting on Fair Fights
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提升自尊:电子游戏的正面影响 (在新标签页打开)
Leveling Up Self-Esteem: The Positive Impact of Video Games
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战略手册:在规则不断变化时取胜 (在新标签页打开)
The Strategic Playbook: Winning When the Rules Keep Changing
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谷歌发布 AI 游戏设计工具 Project Genie,游戏股应声重挫:Roblox、任天堂、CD Projekt Red 等纷纷下跌 (在新标签页打开)
Gaming market melts down after Google reveals new AI game design tool — Project Genie crashes stocks for Roblox, Nintendo, CD Projekt Red, and more
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设计“合规就绪”的 AI:俄亥俄州新版示范政策为何关乎每一款教育应用 (在新标签页打开)
Designing “Policy-Ready” AI: Why Ohio’s New Model Policy Matters for Every Education App
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你的工作室缺的不是数据,而是上下文 (在新标签页打开)
Your Studio Doesn’t Have a Data Problem — It Has a Context Problem
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手游买量:关键术语与策略终极指南 (在新标签页打开)
Mobile Game User Acquisition: The Ultimate Guide to Key Terms and Tactics
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CEO 的两难:赢,还是对 (在新标签页打开)
The CEO's Dilemma: Winning vs. Being Right
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商业中的纪律与战略:需要两者平衡 (在新标签页打开)
Discipline vs. Strategy in Business: The Need for a Balanced Approach
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临界点:拥抱游戏社群以带动商业,我的分析 (在新标签页打开)
On the Verge: Embracing Gaming Communities to Drive Commerce – My Analysis
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发行一款游戏:我的个人手册 (在新标签页打开)
Launching a Game: A Personal Playbook
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颠覆的悖论:没有立即获利的创新 (在新标签页打开)
The Paradox of Disruption: Innovation Without Immediate Profit
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掌握商业动态:从愿景到执行 (在新标签页打开)
Mastering Business Dynamics: From Vision to Execution
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攀登高峰:创业成功指南 (在新标签页打开)
Scaling the Summit: Your Guide to Startup Success
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我们就是一个产业,别让任何人说不是 (在新标签页打开)
We ARE an Industry. Don't Let Anyone Tell Us Otherwise.
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交付游戏产品 (在新标签页打开)
Shipping game products
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“同情与爱最美的表达方式,是通过电子游戏” (在新标签页打开)
"The most beautiful way compassion and love have been expressed is through video games"
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为自闭症儿童设计游戏,不必硬塞“西兰花” (在新标签页打开)
Designing Games for Autistic Children, Without the Broccoli
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她在 1925 年命名的游戏 (在新标签页打开)
The Game She Named in 1925
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成就游戏的那一刀 (在新标签页打开)
The Cut That Makes the Game
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电子游戏会一直存在,不管别人怎么说 (在新标签页打开)
Video Games Are Here to Stay. We Don’t Care What People Say
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最热门的大学专业撞墙了,发生了什么? (在新标签页打开)
The hottest college major hit a wall. What happened?
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电子游戏不只是给你讲故事,而是让你亲身经历 (在新标签页打开)
Video games don't just show you a story. They make you live it.
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发自内心:这个产业需要建设者,而不是旁观者 (在新标签页打开)
From My Heart: The Industry Needs Builders, Not Bystanders
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电子游戏的演进:长线运营与完整体验游戏之争 (在新标签页打开)
The Evolution of Video Games: LiveOps Versus Complete Experience Games
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连接世界:电子游戏创作的艺术 (在新标签页打开)
Bridging Worlds: The Art of Video Game Creation
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超越功能:同理心设计的艺术 (在新标签页打开)
Beyond Functionality: The Art of Empathetic Design
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应对新现实:游戏行业的新兴工作机会 (在新标签页打开)
Navigating New Realities: Emerging Job Opportunities in the Gaming Industry
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优化游戏开发时间,兼顾最大游玩价值与制作成本 (在新标签页打开)
Optimizing Game Dev Time for Maximum Play Value and Production Cost
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管理与领导力的洞见:西门孟专访 (在新标签页打开)
Insights on Management and Leadership: An Interview with Montgomery Singman
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“Gaming”一词的语言劫持:从赌博到电子游戏再到 Web3 (在新标签页打开)
The Linguistic Hijacking of "Gaming" From Gambling to Video Games and Web3
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为什么没人告诉我? (在新标签页打开)
Why Didn't Anyone Tell Me?
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谈 AI 飞轮:为何人人纸上都有一个,现实中却多半转不起来(产品负责人的视角) (在新标签页打开)
On AI Flywheels: Why Everyone Has One on Paper, and Why Most Don’t Hold in Reality (A Product Leader’s Lens)
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电子游戏产业没有死,只是在进化:为什么未来比以往更光明 (在新标签页打开)
The Video Game Industry: Not Dead, Just Evolving — Why the Future Looks Brighter Than Ever
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iPhone 17 系列:手游高管眼中的战略跃进 (在新标签页打开)
iPhone 17 Lineup: Strategic Leap for Mobile Gaming Executives
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Nintendo Switch 2:内容、硬件与营销策略 (在新标签页打开)
Nintendo Switch 2: Content, Hardware, and Marketing Strategy
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为什么重制、重启与大 IP 依然重要,尤其是现在 (在新标签页打开)
Why Remakes, Reboots, and Big IPs Still Matter- Especially Now
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Kingshot 正在赢得 4X 之战,它做对了什么 (在新标签页打开)
Kingshot is Winning the 4X War—Here’s What It Gets Right
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我们戴的面具:揭示领导力中的真诚 (在新标签页打开)
The Masks We Wear: Unveiling Authenticity in Leadership
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超休闲游戏的兴衰:检视 IDFA 变更的影响 (在新标签页打开)
The Rise and Ebb of Hyper-Casual Games: Examining the Impact of IDFA Changes
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经济下行时期的电子游戏产业 (在新标签页打开)
Video Game Industry During Economic Downturns
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以心驱动的产业中的勒索之险:看 Unity 近期的决定 (在新标签页打开)
The Dangers of Extortion in a Heart-Driven Industry: A Look at Unity's Recent Decisions
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2016 至 2022 年全球手机应用与游戏数据趋势分析 (在新标签页打开)
Worldwide mobile app/game data 2016-2022 trending analysis
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盲目乐观 (在新标签页打开)
Hopium
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破绽 (在新标签页打开)
The Tell
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会议室里的动物脑:为什么我们宁要确定也不要真相 (在新标签页打开)
The Animal Brain in the Boardroom: Why We Prefer Certainty Over Truth
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完美主义者的投降 (在新标签页打开)
The Perfectionist's Surrender
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别再和现实争辩 (在新标签页打开)
Stop Arguing With Reality
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你的意志力是一块电池,别再假装它会自己充电 (在新标签页打开)
Your Willpower Is a Battery. Stop Pretending It Charges Itself.
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多巴胺陷阱:39 年游戏生涯教给我的成瘾之事(以及我为何仍在这里) (在新标签页打开)
The Dopamine Trap: What 39 Years in Gaming Taught Me About Addiction (And Why I'm Still Here)
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克制的力量:此时无声胜有声 (在新标签页打开)
The Power of Restraint: When Silence Speaks Louder Than Words
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成长的隐藏障碍:克服自我盲点 (在新标签页打开)
The Hidden Barrier to Growth: Overcoming Self-Blindness
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耐人寻味的达克效应与精通者的谦逊 (在新标签页打开)
The Intriguing Dunning-Kruger Effect and the Humility of Mastery
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三位大师,一个签名 (在新标签页打开)
Three Masters, One Signature
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流畅陷阱:把界面误当成引擎 (在新标签页打开)
The Fluency Trap - Mistaking the Interface for the Engine
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老板病 (在新标签页打开)
Bossititus
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“我以为我们是朋友”:谈清晰、同理心,以及值得争取的关系 (在新标签页打开)
"I Thought We Were Friends": On Clarity, Empathy, and the Relationships Worth Fighting For
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提示词设定意图,上下文提供情境感知 (在新标签页打开)
Prompts set intent; context supplies situational awareness
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一份工作、一份事业,还是一种使命?塑造人生的那个问题 (在新标签页打开)
A Job, A Career, or A Calling? The Question That Shapes Our Lives
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求职路上真正的掠食者(不是你以为的那些人) (在新标签页打开)
The Real Job Search Predators (And They're Not Who You Think)
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五步将死:在为时已晚之前识破职业陷阱 (在新标签页打开)
Checkmate in Five Moves: Recognizing Career Traps Before It’s Too Late
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停止指责,开始成长:个人责任如何塑造成功 (在新标签页打开)
Stop Blaming, Start Growing: How Personal Responsibility Shapes Success
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检索增强生成(RAG):让 AI 更聪明、更有用 (在新标签页打开)
Retrieval-Augmented Generation (RAG): Making AI Smarter and More Helpful
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写给普通人的大语言模型(LLM)入门 (在新标签页打开)
A laypeople's guide into the World of Large Language Models (LLMs)
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同理心的必要:在现代职场以理解来领导 (在新标签页打开)
The Empathy Imperative: Leading with Understanding in the Modern Workplace
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人工智能代理:一位前游戏程序员的新视角 (在新标签页打开)
Artificial Intelligence Agents: A New Perspective from a former game programmer
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团队合作 (在新标签页打开)
Teamwork
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连胜机制的游戏设计心理学:让玩家每天回来,而不带来羞耻感 (在新标签页打开)
The Psychology of Hot Streak Game Design: How to Keep Players Coming Back Every Day Without Shame
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为什么“有志者事竟成”并不总是成立 (在新标签页打开)
Why “There’s a Will, There’s a Way” Is Not Always True
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CES 2026 第三天:当 AI 变得古怪、私人且无比真实 (在新标签页打开)
CES 2026, Day 3: When AI Gets Weird, Personal, and Very Real
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CES 第二天的 AI:当技术栈落到实处 (在新标签页打开)
AI’s Second Day at CES: When the Stack Gets Real
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从炒作到硬件:CES 2026 对 AI、工作与游戏的真正意义 (在新标签页打开)
From Hype to Hardware: What CES 2026 Really Means for AI, Work, and Games
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追逐太阳:伊卡洛斯与夸父的警世回响 (在新标签页打开)
Chasing the Sun: The Cautionary Echoes of Icarus and Kuafu
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蓝牙出轨:当你的设备背着你另结新欢 (在新标签页打开)
The Bluetooth Infidelity: When Your Devices Have Affairs Behind Your Back
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个人责任 (在新标签页打开)
Personal responsibility
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2024 年 AI 指数报告 (在新标签页打开)
AI Index Report 2024
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物质之重:从职业伦理到消费者身份的转变 (在新标签页打开)
Material Matters: The Shift from Work Ethic to Consumer Identity
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以同理心管理 (在新标签页打开)
Management with empathy
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报销单 (在新标签页打开)
Expense reports
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改造消极抵抗型的职场 (在新标签页打开)
Transforming a Passive Aggressive Workplace
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2024 年 Newzoo PC 与主机游戏报告 (在新标签页打开)
2024 Newzoo PC & Console Gaming Report
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解锁 AI 的语言:塑造未来的 100 个关键术语 (在新标签页打开)
Unlocking the Language of AI: A Glossary of 100 Essential Terms Shaping Our Future
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解读近期 OpenAI 数据外泄事件的影响 (在新标签页打开)
Understanding the Implications of the Recent OpenAI Data Breach
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解开谜团:GPT-4 是通往真正通用人工智能的大门吗? (在新标签页打开)
Unlocking the Enigma: Is GPT-4 the Gateway to True Artificial General Intelligence?
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Google Bard 与 OpenAI ChatGPT:AI 聊天机器人巨头争霸 (在新标签页打开)
Google Bard vs. OpenAI ChatGPT: AI Chatbot Giants Battle for Supremacy
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OpenAI 发布 GPT-4,一款树立新标准的大语言模型 (在新标签页打开)
OpenAI releases GPT-4, a large language model that sets a new standard
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