文章
關於遊戲設計、玩家心理與遊戲商業的文章,發表於 UX Magazine 及 LinkedIn 專欄 Rigging the Games。每篇均連結至原始出處。
系列
文章
共 149 篇
標題與摘要為譯文,原文為英文。
-
-
-
-
-
當你的 IP 進入中國:遊戲與數位娛樂從業者手冊(2025) (在新分頁開啟)
When Your IP Lands in China: A Practitioner’s Playbook for Games & Digital Entertainment (2025)
-
連勝機制的遊戲設計心理學:讓玩家每天回來,而不帶來羞恥感 (在新分頁開啟)
The Psychology of Hot Streak Game Design: How to Keep Players Coming Back Every Day Without Shame
連續紀錄機制藉助習慣養成、損失規避與社交約束發揮作用,一旦製造焦慮或羞恥感就會變成操控。寬容、透明的連續機制培養的是習慣,而不是強迫。
-
派對遊戲手冊:為什麼電視平臺需要與《光環》或《雙人成行》截然不同的遊戲 (在新分頁開啟)
The Party Game Playbook: Why TV Platforms Need Something Very Different Than Halo or It Takes Two
-
商務拓展中守住秘密的安靜力量 (在新分頁開啟)
The Quiet Power of Keeping Secrets in BizDev
-
紀念碑谷進入中國 (在新分頁開啟)
Monument Valley comes to China
-
以同理心做商務拓展:聚焦潛在客戶的需求 (在新分頁開啟)
Business Development with Empathy: Focusing on Your Prospect's Needs
-
免費遊戲背後的隱藏數學:不剝削玩家的定價心理學 (在新分頁開啟)
The Hidden Math of Free-to-Play: Pricing Psychology Without Exploitation
-
一位顧問、多家發行商,以及我推掉的交易 (在新分頁開啟)
One Advisor, Many Publishers, and the Deals I Turn Down
-
臥虎工作室,藏龍條款 (在新分頁開啟)
Crouching Studios, Hidden Clauses
-
你沒有做的那次引薦 (在新分頁開啟)
The Referral You’re Not Making
-
連線全球遊戲與中國市場:西門孟專訪 (在新分頁開啟)
Bridging global games and the Chinese market - An interview with Monte Singman
-
超越零和:開明商業談判指南 (在新分頁開啟)
Navigating Beyond Zero-Sum: A Guide to Enlightened Business Negotiations
-
心流設計:把遊戲心理學應用於效率 App (在新分頁開啟)
Flow State Design: Applying Game Psychology to Productivity Apps
遊戲之所以能穩定地帶來心流,在於平衡挑戰與技能、設定清晰目標並即時回饋。效率工具也可以運用同樣的心理學原理,而非表面的獎勵,幫助人們專注。
-
升級:善用樂趣與遊戲化成為頂尖成就者 (在新分頁開啟)
Level Up: Harnessing Pleasure and Gamification to Become an Elite Achiever
-
用心做遊戲:在電子遊戲開發中擁抱同理心 (在新分頁開啟)
Making Games with Heart: Embracing Empathy in Video Game Development
-
以同理心做遊戲 (在新分頁開啟)
Making games with empathy
-
商業談判中的信任問題 (在新分頁開啟)
The matter of trust in a business negotiation
-
GDC 2026:AI 如何重塑遊戲、創意以及背後的商業 (在新分頁開啟)
GDC 2026: How AI Is Reshaping Games, Creativity, and the Business Behind Them
-
禪與做遊戲的藝術 (在新分頁開啟)
The Zen and the Art of Game Making
-
做遊戲的內在功夫 (在新分頁開啟)
The Inner Game of Making Games
-
熱情、產品,以及做遊戲這門安靜的手藝 (在新分頁開啟)
Passion, Product, and the Quiet Craft of Making Games
-
超越連續打卡:K–12 之後真正的教育科技機會 (在新分頁開啟)
Beyond Streaks: The Real EdTech Opportunity After K–12
-
使用者留存的科學:為什麼前 7 分鐘決定你的App 成敗 (在新分頁開啟)
The Science of User Retention: Why Your First 7 Minutes Make or Break Your App
-
引導悖論:為什麼多數App 的首次體驗完全做錯,以及如何修正 (在新分頁開啟)
The Onboarding Paradox: Why Most Apps Get Their First User Experience Completely Wrong and How to Fix It
-
生成式世界構建:無限場景與手工關卡設計的終結 (在新分頁開啟)
Generative Worldbuilding: Infinite Environments and the End of Manual Level Design
-
理解電子遊戲中的“手感”:拆解那種難以言說的體驗 (在新分頁開啟)
Understanding the "Feel" in Video Games: Breaking Down the Intangible Experience
-
有意圖的設計:故事在遊戲開發中的啟發作用 (在新分頁開啟)
Design with Intention: The Enlightening Role of Storytelling in Our Game Development
-
幕後:2024 年初遊戲產業的財務與戰略動向 (在新分頁開啟)
Behind the Screens: Insights into the Gaming Industry's Financial and Strategic Developments in Early 2024
-
釋放電子遊戲產業的競爭戰略:解讀《7 Powers》 (在新分頁開啟)
Unleashing Competitive Strategy in the Video Game Industry: An Insight into "7 Powers"
-
從裁員到領導力:重新思考遊戲行業的戰略 (在新分頁開啟)
From Layoffs to Leadership: Rethinking Strategy in the Gaming Sector
-
2023 年手遊的崛起與中國的市場領先地位 (在新分頁開啟)
Mobile Gaming's Ascendancy and China's Market Leadership in 2023
-
在遊戲設計中運用行為經濟學 (在新分頁開啟)
Utilizing Behavioral Economics in Game Design
-
遊戲化為何失敗,又該如何修正 (在新分頁開啟)
Why Gamification Fails and How to Fix It
-
遊戲製作中的 AI 支出陷阱 (在新分頁開啟)
The AI Spending Trap in Game Production
-
多數 AI 公司在打造沒人會買的出色技術 (在新分頁開啟)
Most AI Companies Are Building Remarkable Technology Nobody Will Ever Buy
-
社群與身份:遊戲如何成為新一代的文化座標 (在新分頁開啟)
Community and Identity: How Gaming Has Become a Cultural Touchstone for a New Generation
-
走出舒適區:以“破釜沉舟”推動企業轉型 (在新分頁開啟)
Beyond the Comfort Zone: 'Burning the Boats' as a Catalyst for Business Transformation
-
為什麼超休閒手遊在中國市場已經行不通 (在新分頁開啟)
Why Hyper-Casual Mobile Games Don't Work in the Chinese Market Anymore
-
2024 年的 AI:從炒作走向獲利與企業銷售 (在新分頁開啟)
AI in 2024: Moving Beyond Hype to Profitability and Enterprise Sales
-
電子遊戲產業中 3A 遊戲的定義與演變 (在新分頁開啟)
The Definition and Dynamics of AAA Games in the Video Game Industry
-
在電子遊戲產業擁抱無條件的創作:通往創新與真誠之路 (在新分頁開啟)
Embracing Unconditional Creation in the Video Game Industry: A Pathway to Innovation and Authenticity
-
最昂貴的教訓,是學錯了的那一課 (在新分頁開啟)
The Most Expensive Lesson Is the Wrong One
-
今天感覺如何? (在新分頁開啟)
How Are We Feeling Today?
-
操縱遊戲:為什麼我不再押注公平對決 (在新分頁開啟)
RIGGING THE GAME: Why I Stopped Betting on Fair Fights
-
提升自尊:電子遊戲的正面影響 (在新分頁開啟)
Leveling Up Self-Esteem: The Positive Impact of Video Games
-
戰略手冊:在規則不斷變化時取勝 (在新分頁開啟)
The Strategic Playbook: Winning When the Rules Keep Changing
-
Google釋出 AI 遊戲設計工具 Project Genie,遊戲股應聲重挫:Roblox、任天堂、CD Projekt Red 等紛紛下跌 (在新分頁開啟)
Gaming market melts down after Google reveals new AI game design tool — Project Genie crashes stocks for Roblox, Nintendo, CD Projekt Red, and more
-
設計“合規就緒”的 AI:俄亥俄州新版示範政策為何關乎每一款教育 App (在新分頁開啟)
Designing “Policy-Ready” AI: Why Ohio’s New Model Policy Matters for Every Education App
-
你的工作室缺的不是資料,而是上下文 (在新分頁開啟)
Your Studio Doesn’t Have a Data Problem — It Has a Context Problem
-
手遊買量:關鍵術語與策略終極指南 (在新分頁開啟)
Mobile Game User Acquisition: The Ultimate Guide to Key Terms and Tactics
-
CEO 的兩難:贏,還是對 (在新分頁開啟)
The CEO's Dilemma: Winning vs. Being Right
-
商業中的紀律與戰略:需要兩者平衡 (在新分頁開啟)
Discipline vs. Strategy in Business: The Need for a Balanced Approach
-
臨界點:擁抱遊戲社群以帶動商業,我的分析 (在新分頁開啟)
On the Verge: Embracing Gaming Communities to Drive Commerce – My Analysis
-
發行一款遊戲:我的個人手冊 (在新分頁開啟)
Launching a Game: A Personal Playbook
-
顛覆的悖論:沒有立即獲利的創新 (在新分頁開啟)
The Paradox of Disruption: Innovation Without Immediate Profit
-
掌握商業動態:從願景到執行 (在新分頁開啟)
Mastering Business Dynamics: From Vision to Execution
-
攀登高峰:創業成功指南 (在新分頁開啟)
Scaling the Summit: Your Guide to Startup Success
-
我們就是一個產業,別讓任何人說不是 (在新分頁開啟)
We ARE an Industry. Don't Let Anyone Tell Us Otherwise.
-
交付遊戲產品 (在新分頁開啟)
Shipping game products
-
“同情與愛最美的表達方式,是透過電子遊戲” (在新分頁開啟)
"The most beautiful way compassion and love have been expressed is through video games"
-
為自閉症兒童設計遊戲,不必硬塞“花椰菜” (在新分頁開啟)
Designing Games for Autistic Children, Without the Broccoli
-
她在 1925 年命名的遊戲 (在新分頁開啟)
The Game She Named in 1925
-
成就遊戲的那一刀 (在新分頁開啟)
The Cut That Makes the Game
-
電子遊戲會一直存在,不管別人怎麼說 (在新分頁開啟)
Video Games Are Here to Stay. We Don’t Care What People Say
-
最熱門的大學專業撞牆了,發生了什麼? (在新分頁開啟)
The hottest college major hit a wall. What happened?
-
電子遊戲不只是給你講故事,而是讓你親身經歷 (在新分頁開啟)
Video games don't just show you a story. They make you live it.
-
發自內心:這個產業需要建設者,而不是旁觀者 (在新分頁開啟)
From My Heart: The Industry Needs Builders, Not Bystanders
-
電子遊戲的演進:長線運營與完整體驗遊戲之爭 (在新分頁開啟)
The Evolution of Video Games: LiveOps Versus Complete Experience Games
-
連線世界:電子遊戲創作的藝術 (在新分頁開啟)
Bridging Worlds: The Art of Video Game Creation
-
超越功能:同理心設計的藝術 (在新分頁開啟)
Beyond Functionality: The Art of Empathetic Design
-
應對新現實:遊戲行業的新興工作機會 (在新分頁開啟)
Navigating New Realities: Emerging Job Opportunities in the Gaming Industry
-
最佳化遊戲開發時間,兼顧最大遊玩價值與製作成本 (在新分頁開啟)
Optimizing Game Dev Time for Maximum Play Value and Production Cost
-
管理與領導力的洞見:西門孟專訪 (在新分頁開啟)
Insights on Management and Leadership: An Interview with Montgomery Singman
-
“Gaming”一詞的語言劫持:從賭博到電子遊戲再到 Web3 (在新分頁開啟)
The Linguistic Hijacking of "Gaming" From Gambling to Video Games and Web3
-
為什麼沒人告訴我? (在新分頁開啟)
Why Didn't Anyone Tell Me?
-
談 AI 飛輪:為何人人紙上都有一個,現實中卻多半轉不起來(產品負責人的視角) (在新分頁開啟)
On AI Flywheels: Why Everyone Has One on Paper, and Why Most Don’t Hold in Reality (A Product Leader’s Lens)
-
電子遊戲產業沒有死,只是在進化:為什麼未來比以往更光明 (在新分頁開啟)
The Video Game Industry: Not Dead, Just Evolving — Why the Future Looks Brighter Than Ever
-
iPhone 17 系列:手遊高管眼中的戰略躍進 (在新分頁開啟)
iPhone 17 Lineup: Strategic Leap for Mobile Gaming Executives
-
Nintendo Switch 2:內容、硬體與行銷策略 (在新分頁開啟)
Nintendo Switch 2: Content, Hardware, and Marketing Strategy
-
為什麼重製、重啟與大 IP 依然重要,尤其是現在 (在新分頁開啟)
Why Remakes, Reboots, and Big IPs Still Matter- Especially Now
-
Kingshot 正在贏得 4X 之戰,它做對了什麼 (在新分頁開啟)
Kingshot is Winning the 4X War—Here’s What It Gets Right
-
我們戴的面具:揭示領導力中的真誠 (在新分頁開啟)
The Masks We Wear: Unveiling Authenticity in Leadership
-
超休閒遊戲的興衰:檢視 IDFA 變更的影響 (在新分頁開啟)
The Rise and Ebb of Hyper-Casual Games: Examining the Impact of IDFA Changes
-
經濟下行時期的電子遊戲產業 (在新分頁開啟)
Video Game Industry During Economic Downturns
-
以心驅動的產業中的勒索之險:看 Unity 近期的決定 (在新分頁開啟)
The Dangers of Extortion in a Heart-Driven Industry: A Look at Unity's Recent Decisions
-
2016 至 2022 年全球手機 App與遊戲資料趨勢分析 (在新分頁開啟)
Worldwide mobile app/game data 2016-2022 trending analysis
-
盲目樂觀 (在新分頁開啟)
Hopium
-
破綻 (在新分頁開啟)
The Tell
-
會議室裡的動物腦:為什麼我們寧要確定也不要真相 (在新分頁開啟)
The Animal Brain in the Boardroom: Why We Prefer Certainty Over Truth
-
完美主義者的投降 (在新分頁開啟)
The Perfectionist's Surrender
-
別再和現實爭辯 (在新分頁開啟)
Stop Arguing With Reality
-
你的意志力是一塊電池,別再假裝它會自己充電 (在新分頁開啟)
Your Willpower Is a Battery. Stop Pretending It Charges Itself.
-
多巴胺陷阱:39 年遊戲生涯教給我的成癮之事(以及我為何仍在這裡) (在新分頁開啟)
The Dopamine Trap: What 39 Years in Gaming Taught Me About Addiction (And Why I'm Still Here)
-
剋制的力量:此時無聲勝有聲 (在新分頁開啟)
The Power of Restraint: When Silence Speaks Louder Than Words
-
成長的隱藏障礙:克服自我盲點 (在新分頁開啟)
The Hidden Barrier to Growth: Overcoming Self-Blindness
-
耐人尋味的達克效應與精通者的謙遜 (在新分頁開啟)
The Intriguing Dunning-Kruger Effect and the Humility of Mastery
-
三位大師,一個簽名 (在新分頁開啟)
Three Masters, One Signature
-
流暢陷阱:把介面誤當成引擎 (在新分頁開啟)
The Fluency Trap - Mistaking the Interface for the Engine
-
老闆病 (在新分頁開啟)
Bossititus
-
“我以為我們是朋友”:談清晰、同理心,以及值得爭取的關係 (在新分頁開啟)
"I Thought We Were Friends": On Clarity, Empathy, and the Relationships Worth Fighting For
-
提示詞設定意圖,上下文提供情境感知 (在新分頁開啟)
Prompts set intent; context supplies situational awareness
-
一份工作、一份事業,還是一種使命?塑造人生的那個問題 (在新分頁開啟)
A Job, A Career, or A Calling? The Question That Shapes Our Lives
-
求職路上真正的掠食者(不是你以為的那些人) (在新分頁開啟)
The Real Job Search Predators (And They're Not Who You Think)
-
五步將死:在為時已晚之前識破職業陷阱 (在新分頁開啟)
Checkmate in Five Moves: Recognizing Career Traps Before It’s Too Late
-
停止指責,開始成長:個人責任如何塑造成功 (在新分頁開啟)
Stop Blaming, Start Growing: How Personal Responsibility Shapes Success
-
檢索增強生成(RAG):讓 AI 更聰明、更有用 (在新分頁開啟)
Retrieval-Augmented Generation (RAG): Making AI Smarter and More Helpful
-
寫給普通人的大語言模型(LLM)入門 (在新分頁開啟)
A laypeople's guide into the World of Large Language Models (LLMs)
-
同理心的必要:在現代職場以理解來領導 (在新分頁開啟)
The Empathy Imperative: Leading with Understanding in the Modern Workplace
-
人工智慧代理:一位前遊戲程式設計師的新視角 (在新分頁開啟)
Artificial Intelligence Agents: A New Perspective from a former game programmer
-
團隊合作 (在新分頁開啟)
Teamwork
-
連勝機制的遊戲設計心理學:讓玩家每天回來,而不帶來羞恥感 (在新分頁開啟)
The Psychology of Hot Streak Game Design: How to Keep Players Coming Back Every Day Without Shame
-
為什麼“有志者事竟成”並不總是成立 (在新分頁開啟)
Why “There’s a Will, There’s a Way” Is Not Always True
-
CES 2026 第三天:當 AI 變得古怪、私人且無比真實 (在新分頁開啟)
CES 2026, Day 3: When AI Gets Weird, Personal, and Very Real
-
CES 第二天的 AI:當技術棧落到實處 (在新分頁開啟)
AI’s Second Day at CES: When the Stack Gets Real
-
從炒作到硬體:CES 2026 對 AI、工作與遊戲的真正意義 (在新分頁開啟)
From Hype to Hardware: What CES 2026 Really Means for AI, Work, and Games
-
追逐太陽:伊卡洛斯與夸父的警世迴響 (在新分頁開啟)
Chasing the Sun: The Cautionary Echoes of Icarus and Kuafu
-
藍芽出軌:當你的裝置揹著你另結新歡 (在新分頁開啟)
The Bluetooth Infidelity: When Your Devices Have Affairs Behind Your Back
-
個人責任 (在新分頁開啟)
Personal responsibility
-
2024 年 AI 指數報告 (在新分頁開啟)
AI Index Report 2024
-
物質之重:從職業倫理到消費者身份的轉變 (在新分頁開啟)
Material Matters: The Shift from Work Ethic to Consumer Identity
-
以同理心管理 (在新分頁開啟)
Management with empathy
-
報銷單 (在新分頁開啟)
Expense reports
-
改造消極抵抗型的職場 (在新分頁開啟)
Transforming a Passive Aggressive Workplace
-
2024 年 Newzoo PC 與主機遊戲報告 (在新分頁開啟)
2024 Newzoo PC & Console Gaming Report
-
解鎖 AI 的語言:塑造未來的 100 個關鍵術語 (在新分頁開啟)
Unlocking the Language of AI: A Glossary of 100 Essential Terms Shaping Our Future
-
解讀近期 OpenAI 資料外洩事件的影響 (在新分頁開啟)
Understanding the Implications of the Recent OpenAI Data Breach
-
解開謎團:GPT-4 是通往真正通用人工智慧的大門嗎? (在新分頁開啟)
Unlocking the Enigma: Is GPT-4 the Gateway to True Artificial General Intelligence?
-
Google Bard 與 OpenAI ChatGPT:AI 聊天機器人巨頭爭霸 (在新分頁開啟)
Google Bard vs. OpenAI ChatGPT: AI Chatbot Giants Battle for Supremacy
-
OpenAI 釋出 GPT-4,一款樹立新標準的大語言模型 (在新分頁開啟)
OpenAI releases GPT-4, a large language model that sets a new standard
沒有符合條件的文章。請清除搜尋或選擇其他主題。
交易者手冊
遊戲設計教我們的談判之道
Monte 正把這個專欄系列寫成一本書。留下電子郵件,出版時第一時間通知您。
想把這些思路用在您的產品上? 了解遊戲化服務