Radiance Strategic Solutions Monte Singman 西门孟

Services

Radiance Strategic Solutions works on both sides of the deal. Pick the description that fits you, and see what we do and the work behind it.

For IP and brand owners

Turn your name or brand into a game

Who it is for: Celebrities, estates, chefs, athletes, entertainment properties and consumer brands.

  • Find the right studio and game genre for your audience
  • Structure the license, approvals and revenue terms
  • Co-design a game that respects the brand and still plays well
  • Support the launch and future extensions

Proof: Gordon Ramsay: Chef Blast, and Bruce Lee in Temple Run and 《街机快打》.

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For studios and publishers

License a famous IP, or take your game to a new market

Who it is for: Game developers and publishers in North America, Europe, Greater China and Southeast Asia.

  • Source and secure celebrity, entertainment and brand IP
  • Find licensing and publishing partners in new markets
  • Prepare your game and your pitch for partners abroad
  • Negotiate and close cross-border agreements

Proof: More than fifty titles licensed, including Monument Valley, Toy Blast, Gardenscapes and Sonic Dash.

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Advisory and board roles

An experienced director for your board

Who it is for: Game and technology companies, and the investors behind them.

  • Board seats and standing advisory roles
  • Strategy, partnerships and international expansion
  • Studio leadership, production and business development
  • Expert review of game companies, teams and products

Proof: Board director at Netcode Studios. Mentor at Chinaccelerator and MOX. Founder of two studios acquired by companies that later listed on NASDAQ.

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Gamification beyond games

Make your product worth coming back to

Who it is for: Product teams in education, finance, health, productivity and civic technology.

  • Review your engagement design and find what feels hollow
  • Choose the game genre that fits what your users actually do
  • Run a hands-on workshop with your product and design team

Proof: Author of Gamification 2.0, a six-part series in UX Magazine, and two more UX Magazine essays on player psychology.

Start a conversation Gamification 2.0

Speaking

Keynotes, talks and workshops

Who it is for: Conferences, companies and universities.

  • Keynotes on games, celebrity IP and cross-border business
  • Workshops on gamification and dealmaking
  • Guest lectures for game development programs

Proof: DICE, White Nights, Pocket Gamer Connects Helsinki and EVA in Argentina.

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Work with Radiance Strategic Solutions

Tell us what you have and what you want to build. Monte reads every inquiry himself and replies personally.

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